I have also worked on games and interactive experiences for mobile, AR glasses, AR mobile devices, and desktop apps. 
One morning, 27-year-old Joanna notices something weird: the clock in her bathroom is ticking way too loudly. She finally takes a moment to really look at herself in the mirror. As the steam clears, her mirror turns into a 'life clock,' letting her go back and revisit her past. 
A musical experience where players will find the hidden portals to somewhere whimscal.
An AR Snapchat mobile lens for collaborative crafting of memory
An AR glasses metaphorical audio visual experience with touch interaction for emotion regulation

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